28 January 2020
I was messing around in Unity for the first time and made a VR app which allows you to fly around like Iron Man using the Oculus Touch controllers.
When the trigger buttons are depressed, the script calculates where the controllers are relative to the headset and applies a force on a parent RigidBody which the camera is attached to. The script also controls particle and sound effects when thrusting. This is really just for fun and won't be further developed, but it was so much fun.
If you want to give it a try, you can find my source code on Github