James Fator

Brute Force Interface for Two Player Games

23 November 2012

For my C++ class, we had to make a framework for a few 2 player games. My design basically turned out to be an interface class that is overridden by a child class that describes the various states and choices of a game and how to get from state to state by each choice. This quickly turned into a brute force solver which all you need to do is specify which state is a “good” state. A lot of hours were put into this, but it was well worth it! If anyone is interested, I have included the header file for the class.

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Time Tracking Program in C#

28 August 2012

I was approached by my co-worker today wondering if I could throw together a program that tracks how long a computer is being used for. I threw something together in C# fairly quickly that checks how long you’ve been on the computer and compiles it into an easily parse-able file to be used in data-bases and such. Fun experience.

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Rocket Simulator

20 August 2012

Java physics simulator I whipped up in a night. Ever since playing Happy Wheels, I’ve wanted a game where I could just fly around and this really is what I was looking for. I have tons of fun with small things like these. The “simulator” has the capacity for more objects (I created a rock and a bouncy ball as well) but I was really just trying to create the rocket here.

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